Lara Croft Tomb Raider: Legend




Lara Croft Tomb Raider: Legend


The last Tomb Raider game was of such an awesomely poor quality it seemed quite likely it would bury the once mighty franchise once and for all. Creating a sequel to that can have been no mean feat but from what has been so far it looks like new developer Crystal Dynamics (they did Soul Reaver 2 and Project: Snowblind) might have pulled it off.

Legend is very much a case of back to basics, with no wandering round deserted European capitals engaging in inane conversations and having to earn experience points before you can kick a door down. Instead it looks and plays much more like the first few games, and indeed has been created with input from one of the original creators – who has never had a hand in a sequel up till now.

Combat is back to being only around a third of the game with everything else centred on platform jumping and puzzle solving. To help this there’s a canny new movement system that allows Lara to jump onto and grab objects at an angle, so there’s none of that awkward grid based movement of the earlier games. This is also the first Tomb Raider to have a proper psychics engine with lots of the puzzles revolving around movement and the use of Lara’s natty new magnetic grappling hook.

Lara Croft Tomb Raider: The Angel of Darkness

Lara Croft Tomb Raider: Legend

Eidos Interactive
04/2006
First-person Shooters



Lara Croft Tomb Raider: Legend - System requirements

Windows XP



Lara Croft Tomb Raider: Legend











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